Zombieman - Weakling, low damage, luck-based bad aim, often infights without the player even trying to make him infight. But he still has a potential to make an interesting challenge with the threat of his exploding rockets.ġ0. Cyberdemon - He has too easily avoidable attack to be a boss, and too much health to be a normal enemy. Hell Knight - Standard brawler with a lot of health and simple yet damaging attack.ĩ.
Cacodemon - Flying projectile-spitting enemy, easy to manipulate, suitable both as an individual and in swarms.Ĩ. But sometimes he can be pretty annoying, too.ħ. Chaingunner - Despite his relatively low HP, he can be challenging and make fights tenseful. Imp - Basic projectile enemy, fun to fight against, OK to overuse in maps.Ħ. Shotgunguy - Low HP enemy with relatively high damage, an efficient challenger.ĥ. However, I dislike Revenant's screaming sounds.Ĥ. Revenant has medium health and can be used versatilely. Revenant - Homing fireballs are good challenge, too. Mancubus - Dodging their fast spread fireballs makes the best projectile dodging challenge of all enemies.ģ. Archvile - Interesting attack mechanic, adding a very specific dynamic to the game, unique to Doom. There are 9 weapons in the official Doom(2) games: Fist, Chainsaw, Pistol, Shotgun, SSG, Chaingun, Rocket Launcher, Plasmagun, BFG9000.ġ. They are the following ones: Zombieman, Shotgunguy, Chaingunner, Imp, Demon, Spectre, Lost Soul, Cacodemon, Pain Elemental, Hell Knight, Baron of Hell, Mancubus, Revenant, Arachnotron, Archvile, Spider Mastermind, Cyberdemon. There are 17 monsters in the official Doom(2) games. Let's agree on the monsters and weapons to choose from: I challenge you to express your opinion about all of them, by listing them in a specific order, from your most favorite to least favorite ones. We've had countless "best enemy", "worst enemy", "favorite weapon", "least favorite weapon" threads.